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Product / Content / Community

MAKE THINGS FUN.MAKE THINGS USEFUL.

I keep asking one more question: do the familiar ways of doing things actually solve the problem? I look for clues in the field, form a judgment, then make an answer that can be used and tested.

NoticeMakeTest

Start with three projects.

Three shifts in judgment, found in a keyboard, a backpack, and a bar. Start with the essential fact; the full process follows.

Linx 68

AKKO × sspai Co-Creation · 2026

Product manager · Definition, prototype validation, delivery

SpecsCompanionship

Starting point

Most keyboard screens only show battery, connection, and performance data. But people spend hours with a keyboard every day; the screen could respond to their working rhythm, not merely report status.

What I did

Across the two-month cycle, I defined the product, built the interactive demo, surfaced hardware and software issues, drove their resolution, and owned final delivery.

What shipped

The demo first made the “work companion pet” tangible. The engineering team then carried parts of its states and actions into production.

2 months
Full development cycle
Product definition
Primary responsibility
Interactive demo
Validation before engineering
Production product
Some interactions shipped
The work companion pet changes its actions and emotions with typing frequency and time in use, reflecting the user’s working state.
Before engineering began, I built an interactive demo the team could experience and discuss.
Engineering used the demo to bring part of the interaction into the final product.
A screen should not merely display parameters; it should respond to the person using it.

Tomtoc T77

Tomtoc × sspai · Long-term field test

Product manager · Program design, delivery, data, presentation

ClaimsReal evidence

Starting point

Specs describe capacity and materials, but not whether a bag stays comfortable all day, fits different bodies, or works in another climate.

What I did

From the commercial brief onward, I owned the campaign plan, participant selection, test design, project page, content, execution, data collection, and final delivery.

What we learned

Thirty-one target users carried it for about 30 days across different cities and climates. The three-month project produced a public buying guide.

31
valid responses
12
occupations
9:1
male-to-female ratio
50
cities
A participant’s complete real travel load, not a list staged for the photograph.
Real use during an airport transfer.

Research results

Rate it only after sustained use.

The data comes from 31 valid responses across 12 occupations and 50 cities.

31
valid responses
12
occupations
50
cities
Appearance
4.48
Storage layout
4.63
Expandability & compatibility
4.45
Protection
4.71
Carrying comfort
4.38

Questionnaire results · out of 5

HeimDex

Heim independent craft beer bar · Guangzhou · 2026

Partner · Store, social media, community, digital products

CustomerRelationship

Starting point

Heim is full of people worth knowing—music collectors, game developers, investors—but those stories usually emerge only after several conversations.

What I did

Since March 2026 I have run the bar with friends, across operations, social media, community, and digital products. HeimDex grew from everyday visits, returns, and conversations.

Current stage

I turned people and beers into collections unlocked through real encounters. What you see is an early product direction, not a mature result.

2026.03
Started operating Heim
Guangzhou
Daily operating context
Partner
Store, social media, community, digital products
Early demo
Current project stage
Heim is first and foremost a bar open every day. Relationships begin offline.
People collection: get to know the people at Heim through real encounters.
Beer detail: flavor, origin, unlock date, and the experience around it.

This is how I move a problem forward.

The three projects look completely different, but they move in the same way: understand the problem, decide what to make, then return the result to real use and see whether it holds up.

  1. 1.0

    Notice

    Record the people, context, and constraints as they are before reaching for a familiar explanation.

  2. 2.0

    Decide

    Separate passing complaints from lasting gaps, then decide what is truly worth pursuing.

  3. 3.0

    Make

    Build an experienceable prototype, piece of content, or event quickly, so the idea can leave the document.

  4. 4.0

    Test

    Return it to real use and record what holds up and what needs to be rebuilt.

Guangzhou, July 2026.
After three projects, back to the present.

What I’m doing now comes before the résumé.

I currently work along three parallel tracks: leading co-creation projects at SSPAI, consulting independently, and running Heim with friends. Together they span digital products and content, as well as a physical space that must work every day.

What I’m working on

One main role, an open consulting practice, and a bar that meets customers every day.

May 2026—Now

sspai Co-Creation

Project manager / Product manager

Primary role

I joined as an external collaborator in December 2025 and became a full-time team member in May 2026. I now lead product definition, project delivery, partnerships, and cross-team coordination.

Aug 2025—Now

Independent consultant

Product, content & commercialization consultant

Open to collaboration

Independent support for product and brand teams, from framing the problem and validating prototypes to content strategy and commercialization.

Mar 2026—Now

Heim

Partner

Long-term operating practice

I run an independent craft beer bar in Guangzhou with friends. I work across store operations, social media, community, and digital products — repeatedly testing digital tools in a physical place.

Some things sit outside the selected projects.

Beyond these projects, I build independent tools, make F1 content, write, and take photographs.

Independent practice
02
Writing
05
Photography
04
In use: synchronized online comments inside the local playback experience.

Independent tool

Danmaku Local

I kept higher-quality video files locally, but had to return to streaming sites for danmaku comments. I built a small tool that brings those comments into the local player, so users no longer have to choose between the two experiences.

While the race is happening, content becomes shared viewing and conversation in the room.

F1 content & community

Belcheck F1

When I started watching F1, it took a year or two to connect its rules, teams, engineering, and history. I later broke that knowledge into one-minute introductions for new fans and organized watch parties where people interested in the same sport could actually meet.

Photography & observation

Some things do not need to become a product or an article yet. Photography lets me preserve people, spaces, and accidental moments first.

Earlier work

Before co-creation and independent projects, I worked across monetization growth, financial risk, and social products. These are the responsibilities and outcomes I can share publicly.

2023.04—2025.08

Guangzhou Huancheng Culture Media

Head of Monetization

The scale of growth

Led monetization for Changya and an AI music model. Changya’s monthly revenue grew from RMB 600K to 1M and then 2.2M; the overseas product portfolio exceeded USD 300K in monthly revenue.

2021.03—2023.02

Wuhan Lanchen Culture

Product Manager, Payments / Risk / Strategy

The scale of risk

Led payment flows, risk control, and strategy products, reducing annual fund losses from the million-RMB range to the thousand-RMB range.

2020.07—2021.03

Wuhan K-Cell Network Technology

Product Manager

The scale of connection

Led Timing’s social product direction, moving it from a study tool toward a social product; adoption of social features among core users reached 28%.

Tell me what problem you’re facing. Let’s work it out together.

If you are defining a new product, testing a judgment, or want content and community to work in practice, write to exchange ideas.

belcheck@iCloud.com